Composing Music for Games

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A01=Chance Thomas
adaptive music techniques
audio middleware workflows
Author_Chance Thomas
Category=UGN
Category=UYQS
Category=UYU
composer
design
developer
digital sound implementation
dynamic soundtrack composition
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Forza Motorsport
Game Audio
Game Audio Network Guild
Game Developers
Game Music
Game Score
Game State
guest
Hero's Journey
Hero’s Journey
IASIG
industry
interactive audio systems
lecture
ludomusicology
Music Blocks
Music Design
Music File
Music Loop
Music Scoring
National Academy
Playing Back
procedural audio design
Scholarship Endowments
score
state
Veteran Composers
Vice Versa
video
Video Game Composer
Video Game Music
Video Game Score
virtual
Virtual Garage
Young Composers
Young Man

Product details

  • ISBN 9781138428263
  • Weight: 860g
  • Dimensions: 191 x 235mm
  • Publication Date: 09 Aug 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

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