Computer Facial Animation

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A01=Frederic I. Parke
A01=Keith Waters
action
advanced facial animation research
Anguli Oris
animation algorithms
Animation Systems
Author_Frederic I. Parke
Author_Keith Waters
blend
Blend Shape
Category=UG
Category=UGV
Category=UMK
coding
computer graphics
Corrugators Supercilli
Depressor Anguli Oris
Depressor Labii Inferioris
digital human modelling
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Expression Parameters
Face Model
Facial Animation
facial muscle simulation
FACS
frame
Hair Strands
key
Key Frame
labii
levator
Levator Anguli Oris
Levator Labii Superioris
Levator Labii Superioris Alaeque Nasi
Linear Muscles
lip synchronisation techniques
model
Nasolabial Furrow
Obicularis Oris
Orbicularis Oculi
Orbicularis Oris
Polygon Topology
Polygonal Surfaces
Shadow Map
skin deformation modelling
Speech Animation
superioris
system
Zygomatic Major

Product details

  • ISBN 9781568814483
  • Weight: 929g
  • Dimensions: 191 x 235mm
  • Publication Date: 25 Sep 2008
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.

The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Parke\, Frederic I.; Waters\, Keith

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