Computer Games and Software Engineering

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Adaptive Serious Game Development
Agile Game Development
agile methodologies
AI
Ai Module
Android SDK
Artificial Intelligence
Case Study
Category=UMK
CG Development
characters
Code Hunt
Coding Duel
Computer Games
Computer Science Education
developer
digital learning environments
domain-specific languages
DSL
education
Educational Software
Educational Software Engineering
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game AI
Game Design
Game Developers
Game Development
Game Development Framework
Game Development Projects
Game Jams
Game Play Mechanics
Game Programming
Game Requirements
Game Servers
Game Software
Game Software Design
Game Software Development
Game System Development
Game-Based Digital Layer
Gamifying Sports Software
GDF
HALO
Highly Addictive
Iterative User-Centered Agile Software
mechanics
Modding
Model-Driven Game Engineering
Multi-Player Outdoor Smartphone Games
Multiplatform Video Games
multiplayer systems
nonplayer
play
Real-Time Video Games
requirements engineering
Reusable Components
SE Skill
See
serious games
SimSE
Simulation Game
Smart Phones
Social Game Design
sociaLly Optimized
Software Architecture
Software Engineering
software engineering simulation game
Software Engineering Team
Software Engineering Technologies
Software Process Model
Software Product Lines
testing
tournament
Traditional SE
unreal
User Requirements
video

Product details

  • ISBN 9781482226683
  • Weight: 740g
  • Dimensions: 156 x 234mm
  • Publication Date: 08 May 2015
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Kendra M. L. Cooper, Walt Scacchi