Computer Graphics Programming in OpenGL with C++

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A01=John Clevenger
A01=Scott Gordon
Author_John Clevenger
Author_Scott Gordon
Category=UM
eq_bestseller
eq_computing
eq_isMigrated=1
eq_nobargain
eq_non-fiction
OpenGL 4.0+ GLSL

Product details

  • ISBN 9781501522598
  • Weight: 1226g
  • Publication Date: 09 Mar 2024
  • Publisher: De Gruyter
  • Publication City/Country: US
  • Product Form: Hardback
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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
V. Scott Gordon, Ph.D. and John Clevenger, Ph.D. are both computer science professors at
California State University, Sacramento.

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