Computer Graphics

Regular price €110.99
A01=Jonas Gomes
A01=Luiz Velho
A01=Mario Costa Sousa
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Author_Jonas Gomes
Author_Luiz Velho
Author_Mario Costa Sousa
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Barycentric Coordinates
BRDF Function
Category1=Non-Fiction
Category=PHJ
Category=THR
Category=TQ
Category=UB
Category=UG
Category=UML
Category=UY
Color Matching Functions
Color Space
colour theory applications
Computer graphics
computer graphics education
Constant Kernel
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Digital media
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Graphics Object
Homogeneous Coordinates
Illumination Equation
illumination equation analysis
Illumination Function
Jonas Gomes
Language_English
Luis Velho
Luminous Intensity
Mario Costa Sousa
mathematical modelling for 3D graphics systems
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Painter's Algorithm
Partitioning Tree
Pixel Geometry
Polygon Fragment
Polygonal Curve
Polygonal Regions
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Radiant Energy
Ray Tracing
Reference Frame
Shading Function
Sin ?2 Cos ?2
softlaunch
spatial modelling techniques
Straight Line Segments
Triangular Kernel
Virtual Camera
virtual camera simulation
Virtual Screen
visibility algorithms

Product details

  • ISBN 9781568815800
  • Weight: 1125g
  • Dimensions: 191 x 235mm
  • Publication Date: 24 Apr 2012
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.