Connection Games

Regular price €84.99
A01=Cameron Browne
abstract strategy games
Adjacency Graph
advanced board game mechanics
Author_Cameron Browne
Black Pieces
Board Edge
Board Games
Category=WDK
combinatorial game analysis
competitive gameplay research
Confer
Connective Goal
Connective Play
Diagonal Connections
Empty Square
Enemy Pieces
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
Friendly Piece
Game Boards
Game Graph
graph theory applications
Hex Board
Hexagon Tiled
Knight's Move
Knight’s Move
mathematical puzzles
Mover Wins
Path Segments
Pure Connection
Race Games
Smaller Board Sizes
strategic decision making
Swap Option
Virtual Connection
White Piece
Winning Condition

Product details

  • ISBN 9781568812243
  • Weight: 680g
  • Dimensions: 152 x 229mm
  • Publication Date: 03 Jan 2005
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.
Cameron Browne is a software engineer living in Brisbane, Australia. He has been an avid board game player for many years and developed a special interest in connection games after being introduced to Hex. His earlier book, Hex Strategy: Making the Right Connections, provided the impetus for this broader study of the connection game family.