Construction of Drawings and Movies

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A01=Thomas Forget
Adjacent Shots
analysis
analytical drawing and film strategies
architects
architectural visualization theory
architecture
Author_Thomas Forget
Bird's Eye
Bird’s Eye
case study
Category=AMC
Category=ATFX
Central Vanishing Point
cinema
City Symphonies
Construction Line
Construction Method
Costruzione Legittima
design
design process analytics
Diagonal Point
digital environment simulation
digital media
Drawing System
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
experimental cinema
film
graphic
Guidobaldo Del Monte
Horizon Line
imagery
Kate Sheperd
LCD
LCD Screen
Le Corbusier
Leon Battista Alberti
Lewis Tsurumaki Lewis
Linear Perspective
LTL.
Mark Lewis
Michael Snow
Mies van der Rohe
Original Shot
Orthographic Drawing
Paul Rudolph
pictorial
precedent analysis
Preston Scott Cohen
Projective Geometry
representation
Santa Maria Del Popolo
Sol Lewitt
spatial analysis methods
spatial relationships modeling
Spatio Temporal
Thom Andersen
Total Cinema
Vanishing Point
Viewing Point
Viewing Ray
visual abstraction techniques
Visual Pyramid
William Whyte

Product details

  • ISBN 9780415898409
  • Weight: 680g
  • Dimensions: 174 x 246mm
  • Publication Date: 30 Aug 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The architectural imagery that you create is most effective when it examines your project in an abstract manner. Most students and practitioners understand linear perspective and cinema to be examples of architectural presentation tools. This book asks you to consider drawings and movies to be analytical tools that give you the capacity to engage all phases of the design process, from parti to presentation.

The ways in which spaces relate to each other and how materials connect to each other in your projects are as important as your building’s appearance. As digital tools increasingly allow you to simulate the experience of built and unbuilt environments, it is essential that you scrutinize the nature of architectural imagery and resist the lure of virtual reality. Though pure simulation may be appropriate for your clients, your design process requires abstraction and analysis.

Author Thomas Forget demonstrates how to construct analytical drawings and movies that challenge the alleged realism of linear perspective and cinema. These demonstrations expose you to underlying principles that will allow you to understand the broader implications of these methods. In addition, historical surveys of drawings and movies provide you with insight into how architects and architectural historians have understood the role of linear perspective and cinema in their fields. Finally, examples of drawing and moviemaking strategies illustrate how you can apply the lessons of the book to precedent analyses and design projects.

Thomas Forget is an assistant professor of architecture at the University of North Carolina at Charlotte, and founder of Ciotat Studio, New York.

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