Cooperative Gaming

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A01=Alayna Cole
A01=Alayna M. Cole
A01=Jessica Zammit
AAA Game
AAA Title
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Assassin's Creed
Assassin's Creed Iv
Assassin’s Creed
Assassin’s Creed Iv
Author_Alayna Cole
Author_Alayna M. Cole
Author_Jessica Zammit
Category=JBFA
Category=JBSF
Category=KNTV
Category=UGN
Chronic Health Conditions
company culture
cooperative gaming
Dragon Age
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Esports Tournaments
Flashing Lights
Game Developers
game development
Game Jams
games industry
Gender Neutral Bathrooms
Grand Theft Auto
inclusion strategies
inclusive practices in game studios
Incorporation Statuses
Indie Games
Indie Studios
intersectionality research
marginalisation in technology
Marginalized People
Mass Effect Series
Nonbinary People
Positional Privilege
Queer Content
representation studies
RPG Maker
Sanitary Bins
Sensitivity Training
Trans Men
workplace diversity initiatives

Product details

  • ISBN 9780367342791
  • Weight: 660g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Jul 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Description

Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience.

Key Features

• Explores the history of diversity in games

• Provides important information around what it is like to be a marginalized person in the industry

• Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers

Author Bios

Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry.

Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

Dr. Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and has received several other accolades in the industry.

Jessica Zammit started writing in 2013 for Start Select Media and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions like PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

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