Costume Design for Video Games

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3D character modelling
advanced costume research methods
Animation art
Ballet Skirt
Base Mesh
Blend Shapes
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character visual storytelling
Chopine
Color Choices
costume design
Costume Designer
creative problem-solving
Crisp Fabric
cultural fashion evolution
design principles
digital fabrication techniques
Dk Publishing
Drop Fold
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Game art
Hieratic Scripts
historical garment analysis
Holy Men
Illustration
Immortal Project
Ionic Chiton
Jazz Age
Minoan Culture
Morph Target
narrative costume aesthetics
Rendering
Ruff Collar
Selvage Edge
Sheath Dresses
Sleeveless Jacket
Style Sheets
Textures
Tiny Waist
Toga Picta
Toga Pulla
Trunk Hose
video games

Product details

  • ISBN 9781138086050
  • Weight: 460g
  • Dimensions: 178 x 254mm
  • Publication Date: 01 Feb 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.

Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.

Key Features:

  • This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes.
  • Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures.
  • Readers are given tools for creative problem-solving to create authentic, original costumes.
  • Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning.
  • Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.
Sandy Appleoff Lyons is the founder and former Chair of the Game Art major at Laguna College of Art and Design. She is the current founder and Chair of the Art of Game Design MFA. She is the structural creator of the processes utilized and combined to create a unique approach to bring story to costume and create strength in the final product that is applicable across multiple disciplines.