Craft and Science of Game Design

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A01=Philippe O'Connor
advanced video game design techniques
Ai Behaviour
Author_Philippe O'Connor
behavioural game analysis
Board Games
Category=UGG
cognitive engagement
Combat Designers
Design Documentation
Design Documents
design leadership strategies
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eq_computing
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Game Design
Game Design Technique
Game Designer
Game designers
Game Developer
Game Development
Game Fun
Gameplay Data
Gameplay Systems
interactive media studies
Internal communication
Le Mat
Lead Designers
Minor Arcana
MOBA
NPCs
Open World Games
Play Behaviour
player psychology
professional development in gaming
Script Designers
Tech Designer
Vertical Slice
Veteran designer
Vice Versa
Video game development
Video Games

Product details

  • ISBN 9780367556532
  • Weight: 200g
  • Dimensions: 138 x 216mm
  • Publication Date: 09 Dec 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession.

Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

Phil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer.

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