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Creating Games with Unity and Maya
A01=Adam Watkins
animation workflow
AO
assets
Author_Adam Watkins
Backface Culling
beginner game development guide
Build Settings
Category=AFKV
Category=UMK
digital asset pipeline
Edit Mesh
eq_art-fashion-photography
eq_bestseller
eq_computing
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Fbx File
folder
Front View Panel
Function OnTriggerEnter
Function Update
game production techniques
GUI Element
GUI Texture
hierarchy
Hierarchy Panel
IK Handle
interactive 3D modelling
Mac OS
Main Camera
panel
Polygon Tool
private
Private Var
project
Project Panel
scene
Scene Window
scripting fundamentals
Select Polygons
sourceimages
Sourceimages Folder
Split Polygon Tool
Unity Pro
UV Map
var
Var Health
View Panel
visual effects integration
window
Product details
- ISBN 9781138427990
- Weight: 1170g
- Dimensions: 189 x 246mm
- Publication Date: 27 Jul 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
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Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
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