Creating Games with Unity, Substance Painter, & Maya

Regular price €173.60
A01=Adam Watkins
A01=Jingtian Li
A01=Kassandra Arevalo
A01=Matthew Tovar
Animation Clip
Animation Tab
Animator Component
artificial intelligence for games
Author_Adam Watkins
Author_Jingtian Li
Author_Kassandra Arevalo
Author_Matthew Tovar
Black Mask
Box Collider
C# scripting fundamentals
Category=UGG
Category=UGN
Category=UMK
character rigging
Current Time Marker
Edge Loop
Empty GameObject
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fill Layer
First-person games
Grenade Launcher
Health Script
interactive 3D asset creation
Low Poly Mesh
Maya
motion capture workflow
Mouse Button
Non-playable character animations
NURBS Curve
Paint Layer
polygonal modelling
Prefab Folder
Press Ctrl
procedural texturing
Project Window
PROPERTIES Panel
Scene Window
Spot Light
Spotlight
Substance Painter
Unity Asset Store
Unreal Engine
UV Mapping

Product details

  • ISBN 9780367506032
  • Weight: 1678g
  • Dimensions: 152 x 229mm
  • Publication Date: 12 Jan 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

• Written by industry professionals with real-world experience in building assets and games

• Build a complete game from start to finish

• Learn what the pros use: construct all assets using the tools used at game studios across the world

• All software used are free to students

• When complete, students will have a playable version of an FPS game

Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.