Creating Visual Effects in Maya

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A01=Lee Lanier
advanced Maya destruction simulation
Attribute Editor Tab
Author_Lee Lanier
Blend Shape
Category=ATFX
Category=UGN
Checkered Map Button
computer graphics simulation
Create Render Node Window
Depth Map Shadows
digital compositing techniques
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fluid Container
Graph Ramp
Maya File
Maya Scene File
Maya Software
Mel Script
Mental Ray
motion tracking software
Node's Attribute Editor Tab
NURBS Curve
NURBS Surface
Paint Effects
Paint Effects Brush
particle dynamics modeling
Persp Camera
Play Back
procedural animation workflows
Render Layer
Render Passes
Render Settings Window
scripting for visual effects
Shape Node
Tutorial Directory
View Panel

Product details

  • ISBN 9780415834186
  • Weight: 786g
  • Dimensions: 191 x 235mm
  • Publication Date: 20 Mar 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
  • Creating damage with Effects presets, deformers, and animated textures
  • Matchmoving and motion tracking with Maya and MatchMover
  • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
  • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He’s created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.

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