Creative Technologies Education

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augmented reality
Category=JNLB
Category=JNLC
Category=JNMT
Category=JNU
creative
creative problem solving for educators
design
design thinking education
digital
digital fabrication
education
engineering
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eq_nobargain
eq_non-fiction
eq_society-politics
games
innovation
K-12 technology integration
makers
multimedia
multimodal literacy
pedagogy
primary
robotics
robotics in schools
science
secondary
STEM
STEM pedagogy
students
teachers
technologies

Product details

  • ISBN 9781032785288
  • Weight: 560g
  • Dimensions: 174 x 246mm
  • Publication Date: 18 Jul 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology. Further resources can be found here: https://creativeteched.net/resources.

Matt Bower is a multi-award-winning Professor of Education and Technology who is intensely curious about innovative ways technologies can be used to advance student learning outcomes and experiences.

Belinda von Mengersen is an Associate Professor of Design Technologies who explores technology's transformative potential to enrich creative, socio-critical, material, and speculative design practices.