Creativity, Technology, and Learning

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A01=Florence R. Sullivan
Author_Florence R. Sullivan
Category=JNV
classroom innovation strategies
constructivist learning
Creativity
digital pedagogy
Digital Stories
Digital Storytelling
digital technologies
discovery-based instruction
Driving Question
educational psychology
Educational Technology Researchers
Enable Student Creativity
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eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Florence R. Sullivan
fostering creative thinking in schools
Hero's Journey
K12 learning environments
learning technology
Learning Technology Designers
MIT Medium Lab
Model Dependent Realism
multimodal education
Multimodal Learning
Object's Visual Properties
Online Role Play
Papert's Theory
Pedagogies and Practices for the K-12 Classroom
pedagogy
PK-12 Settings
PK-12 Teaching
Playful Talk
Problem Finding
Project Based Learning
Project Based Learning Activities
Project Based Learning Approach
Quest Atlantis
Robotics Challenge
Stem Activity
Support Student Creativity
Techno Rational Approach
Technology and Learning

Product details

  • ISBN 9781138788831
  • Weight: 294g
  • Dimensions: 152 x 229mm
  • Publication Date: 22 Feb 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.

Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.).

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