Critical Gaming: Interactive History and Virtual Heritage

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A01=Erik Champion
Age Group_Uncategorized
Age Group_Uncategorized
Author_Erik Champion
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BDI Agent
Category1=Non-Fiction
Category=GBC
Category=GL
Category=GLC
Category=HD
Category=NK
Category=UMK
Chess
computer games
COP=United Kingdom
cultural heritage education
Delivery_Pre-order
Digital Heritage
Digital Heritage Projects
Digital History
Digital Humanities
digital humanities pedagogy
EEG Cap
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Engine
Game Engine Source
game-based learning for humanities
Grand Theft Auto
Hero's Journey
Hero’s Journey
historical simulation methods
Historical Simulations
IGD
intelligent agents narrative
Interactive Digital Entertainment
Knowledge Acquisition
Language_English
PA=Not yet available
Played Back
Price_€20 to €50
Procedural Rhetoric
PS=Forthcoming
Real Time Rendering Engines
serious games research
softlaunch
Star Trek Holodeck
Vice Versa
Virtual Environment
Virtual Heritage
Virtual Heritage Environments
Virtual Heritage Projects
visualisation
visualisation in learning
Wild Divine

Product details

  • ISBN 9780367598211
  • Weight: 348g
  • Dimensions: 156 x 234mm
  • Publication Date: 24 Jun 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.

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