Culture of Digital Fighting Games

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A01=Todd Harper
Arcade Cabinet
arcade culture research
Arcade Experience
Arcade Ideal
Author_Todd Harper
Category=JBCC1
Category=JBCT
Category=JBCT1
Category=JBSF
Category=JHB
Category=NH
Category=UD
community
competitive gaming studies
Cross Assault
culture
eq_bestseller
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
esports community analysis
ethnicity
Family Fun Center
Fastest Fingers
Fighting Game
Fighting Game Community
fighting game tournament sociology
gaming
gender
gender and ethnicity in gaming
Grand Theft Auto
Hardcore Players
Home Console
identity
LAN Event
media
MIT
MMO Player
Mortal Kombat
National Level Tournament
Online Play
online player identity
Op Ponent
Party Game
play
qualitative gaming ethnography
Sore Losers
Soul Calibur
Street Fighter
Street Fighter Series
Super Smash
Tier Lists
videogame
Women Players

Product details

  • ISBN 9780415821308
  • Weight: 360g
  • Dimensions: 152 x 229mm
  • Publication Date: 07 Dec 2013
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Todd Harper is a Postdoctoral Researcher at the Massachusetts Institute of Technology's MIT Game Lab, US

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