Cyber Wargaming

Regular price €163.68
A32=Andrew W. Reddie
A32=Benjamin H. Schechter
A32=Bethany L. Goldblum
A32=Frank L. Smith
A32=Kiran Lakkaraju
A32=Nina A. Kollars
A32=Ruby E. Booth
Age Group_Uncategorized
Age Group_Uncategorized
automatic-update
B01=Benjamin H. Schechter
B01=Frank L. Smith
B01=Nina A. Kollars
Category1=Non-Fiction
Category=JFCV
Category=JPQB
Category=JPS
Category=JW
Category=JWK
COP=United States
crisis management
critical infrastructure
cyberattack
cybersecurity
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
eq_non-fiction
eq_society-politics
experiential learning
information operations
Language_English
PA=Available
Price_€100 and above
PS=Active
softlaunch
war games

Product details

  • ISBN 9781647123949
  • Weight: 526g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Jan 2024
  • Publisher: Georgetown University Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
Delivery/Collection within 10-20 working days

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A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.
Frank L. Smith III is a professor in and director of the Cyber & Innovation Policy Institute at the US Naval War College. Nina Kollars is a special assistant to the undersecretary of defense for research and engineering and a nonresident research fellow with the Cyber & Innovation Policy Institute at the US Naval War College. Benjamin Schechter is a senior wargaming lead at Systems Planning and Analysis Inc.