Cyberpsychology and Society

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Angela Ryan
applied psychology
Brendan Rooney
Category=JMH
Category=UBJ
Catherine Friend
Channel Choice Decisions
Chelsea Uddo
Cliona Flood
computer mediated communication
consumer behaviour
cyberpsychology
Deception Detection
digital wellbeing
Dominique O. Yong
Electronic Observation
Ellen Brady
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Eric Ekman
Eve Conboy
Facebook Fan Pages
Fransisco Collazo
gaming
Gaming Motivations
General Aggression Model
Hannah Barton
health and technology
internet risk assessment
James Glennon
Laura Griffin
Leo Carroll
LIWC
Louise O'Hagan
Macarena Perez Bullemore
Mathematical Problem Solving Skills
Michelle Murray
Mobile Health Technology
Natalie Butler
Natural Beauty
Nicola Fox Hamilton
online behavioural research
Online Disinhibition
Online Disinhibition Effect
Patrick Kennedy
Policy Management Facilities
Problematic Mobile Phone
psychological effects of digital media
psychology of the internet
Public Wi Fi
qualitative studies in cyberpsychology
Robert Griffin
Self-service Facilities
Shula Castle O'Dowd
Sinead Meade
social changes
Social Networking Site Page
Social Networking Sites Usage
Technological Familiarity
technology-mediated relationships
Trait Mindfulness
Video Game Addiction
Video Game Addicts
Video Game Genre
Virtual Nature Experience
virtual therapy methods
Young People's Motivation
Young People’s Motivation

Product details

  • ISBN 9781138063532
  • Weight: 362g
  • Dimensions: 156 x 234mm
  • Publication Date: 16 Mar 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Human interaction with technology is constantly evolving, with rapid developments in online interaction, gaming, and artificial intelligence all impacting upon and altering our behaviour. The speed of this change has led to an urgent need for a new field of study, cyberpsychology, in order to investigate the ways in which human behaviour is affected by the addition of technology, and the benefits and risks thereof.

Cyberpsychology and Society does not offer a description of or justification for the field of study, but is rather a presentation of some of the most recent research in many key sub-topics within the area. Based on the work being done in the Institute of Art, Design and Technology (IADT) in Dublin, Ireland, Cyberpsychology and Society brings together a unique collection of writings by contributors on cyberpsychology in relation to health, education, gaming, consumer behaviour, and social change in an online world. The book focuses on the impact of societies’ increasing interaction with technology, and is a presentation of some of the most recent research in the area.

Describing cutting-edge research while employing a tone which is accessible to both students and academic staff, this book is an invaluable resource for students, researchers and academics of cyberpsychology and related areas.

Andrew Power is Registrar and Chief Academic Officer at the Institute of Art, Design and Technology (IADT). Andrew is an active researcher in the area of technology and society and has published extensively in this field. Originally qualified as an engineer, Andrew has postgraduate qualifications in Music, Business Administration, Art History, and a Doctorate in Governance from the School of Law in Queens University Belfast.