Cyberpunk and Visual Culture

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aesthetics
Androids Dream
Anna McFarlane
Blade Runner
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Category=JBCT
Christian Hviid Mortensen
Christopher McGunnigle
Comic Book Adaptation
cyberculture
Cyberpunk
Cyberpunk Cinema
Cyberpunk Fiction
Cyberpunk Genre
Cyberpunk Narratives
Cyberpunk Visuality
Cyberpunk World
Dark Thirty
Dead Channel
digital aesthetics
Electric Sheep
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Evan Torner
film and tv studies
Gibson's Pattern Recognition
Gibson’s Pattern Recognition
Graham J. Murphy
Image Credit
interactive media research
Jamie Macdonald
Jenna Ng
Johnny Mnemonic
Josh Pearson
Lars Schmeink
Les Saignantes
Mark Bould
Mark R. Johnson
Master Control Program
media studies
media technology studies
Military Entertainment Complex
Motoko Kusanagi
narrative visual analysis
Pawel Frelik
post-human
Posthuman Cyborg
Ryan J. Cox
science fiction
Science Fiction Realism
Sf Cinema
Sherryl Vint
Sleep Dealer
speculative fiction theory
Stephen Joyce
Stina Attebery
Subjective Shot
Timothy Wilcox
visual representation in cybernetic narratives
visual semiotics
visuality and virtuality

Product details

  • ISBN 9781138062917
  • Weight: 430g
  • Dimensions: 152 x 229mm
  • Publication Date: 25 Oct 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes.

The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Graham J. Murphy is Professor with the School of English and Liberal Studies (Faculty of Business) at Seneca College (Toronto). He co-edited Beyond Cyberpunk: New Critical Perspectives with Sherryl Vint (2010), co-authored Ursula K. Le Guin: A Critical Companion with Susan M. Bernardo (2006), and authored several articles that have appeared in numerous anthologies and peer-review journals. He is an Associate Editor for Journal of the Fantastic in the Arts and sits on the editorial advisory boards of both Science Fiction Studies and Extrapolation.

Lars Schmeink is Professor of Media Studies at the Institut für Kultur- und Medienmanagement, Hochschule für Musik und Theater (Hamburg) and is currently the president of the Gesellschaft für Fantastikforschung (Association for Research in the Fantastic). He is the German section editor for media in the Open Library of the Humanities, the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016), and has published in Science Fiction Studies, Science Fiction Film and Television and Journal for the Fantastic in the Arts.