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Deconstructing the Elements with 3ds Max
3ds Max
A01=Pete Draper
advanced 3D visualisation
Author_Pete Draper
Auto Key
Blobmesh Object
Category=UGK
Collision Test
computer graphics techniques
digital animation workflows
Displace Modifier
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Explicit Map Channel
Falloff Map
gradient
Gradient Ramp Map
Gravity Space Warp
map
Map Slot
material
Material Dynamic Operator
Material Static Operator
mental
Mental Ray
Mental Ray Renderer
Mr Physical Sky Map
natural phenomena rendering
Noise Controller
Parameters Rollout
PF Source
photorealistic element creation tutorials
Pick Object Button
Position Icon Operator
procedural environment modelling
ramp
ray
space
Space Warp
Spawn Test
top
Top Viewport
viewport
visual effects simulation
warp
Wind Space Warp
XForm Modifier
Product details
- ISBN 9780240521268
- Weight: 840g
- Dimensions: 191 x 235mm
- Publication Date: 10 Dec 2008
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
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3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.
The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete's work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.
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