Defense of Simulated Experience

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American Psychiatric Association
Anarchy
and Utopia
Augustine
Author_Mark Silcox
Bertolt Brecht
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coercive paternalism
Common Language
contemporary cultural practices
Contemporary Societies
cultural theory
Do
Economic Exclusivity
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EU Skeptic
Food Stamp Users
game studies
Good Life
governmental transparency
Jean Baudrillard
Kendall Walton
Mark Silcox
Midnight Snack
nobel lie
normative ethics
paternalism
philosophy of technology
Plato
political reconciliation
Political Utopianism
Robert Nozick
self-destructive
simulacra
simulated experience
simulated human experience
simulated utopia
simulation
simulation ethics in public policy
State
Status Conferral
Suborder Microchiroptera
utopian political thought
video games
virtual reality
VR Environment
Young Men

Product details

  • ISBN 9780367077532
  • Weight: 470g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Nov 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book defends an account of the positive psychological, ethical, and political value of simulated human experience. Philosophers from Plato and Augustine to Heidegger, Nozick, and Baudrillard have warned us of the dangers of living on too heavy a diet of illusion and make-believe. But contemporary cultural life provides broader, more attractive opportunities to do so than have existed at any other point in history. The gentle forms of self-deceit that such experiences require of us, and that so many have regarded as ethically unwholesome or psychologically self-destructive, can in fact serve as vital means to political reconciliation, cultural enrichment, and even (a kind of) utopia.

The first half of the book provides a highly schematic definition of simulated experience and compares it with some claims about the nature of simulation made by other philosophers about what it is for one thing to be a simulation of another. The author then provides a critical survey of the views of some major authors about the value of certain specific types of simulated experience, mainly in order to point out the many puzzling inconsistencies and ambiguities that their thoughts upon the topic often exhibit. In the second half of the book, the author defends an account of the positive social value of simulated experience and compares his own position to the ideas of a number of utopian political thinkers, as well as to Plato's famous doctrine of the "noble lie." He then makes some tentative practical suggestions about how a proper appreciation of the value of simulated experience might influence public policy decisions about such matters as the justification of taxation, paternalistic "choice management," and governmental transparency.

A Defense of Simulated Experience will appeal to a broad range of philosophers working in normative ethics, aesthetics, the philosophy of technology, political philosophy, and the philosophy of culture who are interested in questions about simulated experience. The book also makes a contribution to the emerging field of Game Studies.

Mark Silcox is Professor of Philosophy at the University of Central Oklahoma, USA. He is the author, with Jon Cogburn, of Philosophy through Video Games (Routledge, 2008). He is also the editor of Experience Machines: The Philosophy of Virtual Worlds (2017).

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