Designing for the Museum Visitor Experience

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A01=Tiina Roppola
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Animal Kingdom
Assist Visitors
Author_Tiina Roppola
Category=GLZ
Category=WTHM
Channelling Visitors
cultural
Cultural History Museum
developers
dialectical
Dialectical Space
environments
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exhibit
Exhibit Developers
exhibition
Exhibition Design
Exhibition Developers
Exhibition Environments
Fragmented Channels
Free Choice Learning Settings
history
interpretive
Interpretive Media
Material Semiotic Networks
media
Museum Experience
Museum Visitor Experience
Narrative Channels
Perceptual Resonance
Phar Lap
Semiotic Mediation
Spatial Envelopes
Synchronous Channelling
Tasmanian Tiger
Visitor Accounts
Visitor Experience
Wow Factor

Product details

  • ISBN 9781138825277
  • Weight: 476g
  • Dimensions: 152 x 229mm
  • Publication Date: 10 Nov 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces.

The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.

Tiina Roppola specialises in design-led education as an Assistant Professor at the University of Canberra, Australia, and began her career as an industrial designer. Her doctoral research examined how people make sense of contemporary exhibition spaces. Tiina is recipient of a Design Institute of Australia Award, and an award-winning speaker.  

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