Designing Games Meant for Sharing

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A01=Ioana-Iulia Cazacu
Author_Ioana-Iulia Cazacu
Category=UGN
Category=UMK
digital play communities
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
ethical social game development
game design
Gen Z
hyper-social
mobile games
multiplayer interaction design
online gaming ethics
participatory game mechanics
player behaviour analysis
social games
social interaction
social media
youth engagement strategies

Product details

  • ISBN 9781032322872
  • Weight: 390g
  • Dimensions: 156 x 234mm
  • Publication Date: 01 Aug 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.

Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.

This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

Ioana-Iulia Cazacu is a Game Designer at Mojiworks Limited.

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