Designing Interactions for Music and Sound

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Ableton Live
Acoustic Ecology
artificial intelligence music tools
Bowling Game
Cartoon Voice
Category=AB
Category=AFKV
Category=AVA
Category=AVX
Category=UGM
Category=UYQ
Category=UYU
cognitive sound interfaces
Dj Performance
electronic music research
embodied listening in virtual environments
eq_art-fashion-photography
eq_bestseller
eq_computing
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eq_music
eq_nobargain
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interactive audio systems
Interactive Dance
Midi Channel
Midi Clip
Midi Data
MoCA
MoCA Score
Paired Samples T-test
Phase Vocoder
Physical Modeling Synthesis
Plugin Parameters
Public Space Users
Roberts Bank
sensor-based performance
Shapiro Wilk's Test
Shapiro Wilk’s Test
Sound Installations
Soundscape Research
spatial sound design
Successful Perception
Tidal Flats
VR System
Walking Methodologies
Xbox Kinect

Product details

  • ISBN 9780367691370
  • Weight: 417g
  • Dimensions: 152 x 229mm
  • Publication Date: 18 Apr 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.

As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia.

Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions and simulations.