Digital Character Creation for Video Games and Collectibles

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3d printing
3ds Max
A01=Samuel King
advanced character asset production
Age Group_Uncategorized
Age Group_Uncategorized
Ambient Occlusion
Ambient Occlusion Map
asset workflow
Author_Samuel King
automatic-update
Bake Maps
Category1=Non-Fiction
Category=AK
Category=AKLF
Category=UGG
Category=UGN
Category=WDHW
character art
character artist
Character Model
character pipeline
collectible
COP=United Kingdom
Delivery_Pre-order
digital character creation
Digital Sculpting
digital sculpting techniques
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
figurine
Follow
Game Engines
Gaming Character
High Polygon
High Polygon Model
Indie Games
Junior Artist
Language_English
Low Polygon
Low Polygon Mesh
Low Resolution Mesh
Marvelous Designer
Normal Map
PA=Temporarily unavailable
PBR.
Physically Based Rendering
Polygon Mesh
portfolio development
Prep
Price_€50 to €100
PS=Active
rendering workflows
Rim Light
softlaunch
Substance Painter
topology optimisation

Product details

  • ISBN 9781032012872
  • Weight: 340g
  • Dimensions: 156 x 234mm
  • Publication Date: 27 Jun 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles.

Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries.

This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

Samuel King is a Character Artist and Art Director with extensive experience in the games industry. He also has additional experience in collectibles and animation. He specializes in sculpting, designing, production design, art direction, and look-and feel-development. Sam has worked as an artist and project lead for clients such as Epic Games, Electronic Arts, Disney, Activision, BBC, Warner Brothers, Hero Forge miniatures and many more.

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