Digital Character Development

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A01=Rob O'Neill
ACM Press
advanced digital character workflows
Anatomy for Character Setup
Animation Motion Capture
Animation System
Animation Techniques
Animation Technology
Author_Rob O'Neill
Blend Shapes
Category=UGG
Category=UGN
character animation pipeline
Character Motion Systems
Character Rigging
Character Setup
Character Setup Artists
computer graphics
Creating digital characters
Dead Man's Chest
Dead Man’s Chest
Deformation System
Deformation Systems
Digital character anatomy
Digital Character Development
Digital character face setup
Digital character facial expressions
Digital Characters
DreamWorks Animation
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eq_computing
eq_isMigrated=1
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eq_nobargain
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Facial Animation
facial motion analysis
Facial Setup
Field Heading
High Resolution Mesh
How To Train Your Dragon
interactive crowd simulation
Kinematics
Motion Capture
Motion Capture Data
muscle simulation
Orbicularis Oculi
Performance Capture
Perlin Noise
Procedural Animation
procedural rigging
Real Time Game Engines
Real Time Motion Capture
Rigging
Sony Pictures Imageworks
Studio Ghibli
Uncanny Valley
Vice Versa

Product details

  • ISBN 9781482250770
  • Weight: 760g
  • Dimensions: 235 x 191mm
  • Publication Date: 10 Sep 2015
  • Publisher: Apple Academic Press Inc.
  • Publication City/Country: CA
  • Product Form: Hardback
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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.

Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines:

  • Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed
  • Contemporary issues, such as the "Uncanny Valley" phenomenon, that affect character design decisions
  • Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction
  • Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters
  • Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them

The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

Rob O’Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.

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