Digital Creature Rigging

Regular price €248.00
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3ds
3ds Max
A01=Stewart Jones
advanced 3D modelling
Animation Menu
animation pipeline workflow
Animation Rig
Author_Stewart Jones
Cat System
Category=AFKV
Category=UGN
character rigging techniques
creature rigging for visual effects
Deformation Rig
Edge Loops
editable
Editable Poly
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
face
Face Rig
Geometry Cache
IK Chain
Joint Chain
max
MAXScript Listener
Mental Ray
modifi
Modifi Er
morph
Morph Target
Morpher Modifi Er
Muscle System
Paint Weights
Painting Skin Weights
Point Cache
Point Helpers
poly
procedural deformation methods
Real Time Engine
rigs
skeletal control systems
skin
Skin Modifier
Spline IK
targets
transmedia asset creation
Wire Parameters

Product details

  • ISBN 9781138428560
  • Weight: 1000g
  • Dimensions: 189 x 246mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.The companion web site has all scene files, scripts, tutorials from the book.
CGSociety Children's Media Conference Skwigly Animation Magazine - 2005 Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)

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