Digital Creature Rigging

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3D modelling workflow
3ds Max
A01=Stewart Jones
advanced creature animation techniques
advanced rigging techniques
Animation
Animation Menu
Animation Rig
Author_Stewart Jones
Autodesk 3ds Max
Bezier Handles
Bone Chains
Category=UGN
character rigging
computer graphics creature setups
deformation rig
East Limb
Edit Poly Modifier
Editable Poly
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Exhaust Bone
Freeze Transform
Giant Squid
Hierarchy Tab
Lighting
Local Rotation Axis
LookAt Constraints
Morph Targets
Morpher Modifier
Motion Tab
North Limb
Orientation Constraints
Pheridan creature
Point Helper
portfolio development guide
procedural animation
Real Time Engine
Rendering
Rigging
Select Object
skeletal deformation
Skin Modifier
Space Warps
VFX
visual effects pipelines

Product details

  • ISBN 9781138560703
  • Weight: 408g
  • Dimensions: 152 x 229mm
  • Publication Date: 03 Jun 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!

Key Features

  • This is the next step in CG creature setups in 3ds Max.
  • Although 3ds Max specific, the techniques and foundations will work for any 3D application.
  • By following the step-by-step guides in this book, you can finish and complete a portfolioready.
  • Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!
  • This book includes a companion website where chapter supplements and core files and documents could be easily accessed.
  • Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)

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