Digital Encounters

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A01=Aylish Wood
AI Agent
AI Character
Animation Technologies
attention distribution
Author_Aylish Wood
Category=JBCT1
Category=UBJ
cinema
Competing Elements
Digital Effects
Digital Effects Cinema
Digital Encounters
Digital Games
Digital Intermediate
digital media engagement research
effect
effects
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game's Architecture
Gamer's Attention
Gamer’s Attention
games
Game’s Architecture
installation art analysis
interactive storytelling
interface
Live Action Space
media theory
Moving Image Media
Moving Image Technologies
Multi-plane Camera
narrative interfaces
Olafur Eliasson
organization
seamless
Seamless Interface
Silly Symphonies
spatio
Spatio Temporal Organization
Split Screen Cinema
technological
Technological Interface
temporal
Tom Thumb
Tomb Raider
UK Release
Viewer's Attention
Viewer’s Attention
visual perception

Product details

  • ISBN 9780415410656
  • Weight: 530g
  • Dimensions: 156 x 234mm
  • Publication Date: 17 Apr 2007
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.

In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day.

Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.

Aylish Wood is Senior Lecturer in Film Studies at the University of Kent. Her current research interests are the impact of digital technologies on the expressive possibilities of different moving image media, including animation, digital cinema, digital games, and the time-based gallery installations.

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