Digital Game Culture in Korea

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A01=Florence M. Chee
Age Group_Uncategorized
Age Group_Uncategorized
Author_Florence M. Chee
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Category1=Non-Fiction
Category=JBCC1
Category=JFCA
Category=JHBS
Communication
COP=United States
Cultural Studies
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Ethnography
Game Studies
Internet Addiction
Korea
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch
Technoculture

Product details

  • ISBN 9781793601391
  • Weight: 376g
  • Dimensions: 158 x 237mm
  • Publication Date: 24 Apr 2023
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.
Florence M. Chee is associate professor of digital communication in the School of Communication and director of the Center for Digital Ethics and Policy (CDEP) at Loyola University Chicago.

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