Digital Games and Learning

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A01=Nicola Whitton
Active Learning Environments
Adventure Games
Alternate Reality Games
authentic contexts
Author_Nicola Whitton
avatar identity
Category=JNM
Category=JNQ
Category=JNU
Category=JNV
cognitive engagement
constructivist pedagogy
curriculum integration
Debriefing Activities
Digital Games
Digital Games and Learning
Digital Habitats
Educational Games
Educational Gaming
educational psychology
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eq_nobargain
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experimental spaces
Face To Face
Follow
Game Board
Game Controllers
Game Design
Games and Learning
Handheld
human-computer interaction
instructional technology
Intended Learning Outcomes
interactive systems
kinaesthetic control
Knowledge Acquisition
learning sciences
MMORPG
multi-sensory experiences
Multimedia Learning Theories
neuroscience of game-based learning
Nicola Whitton
Non-player Character
Pervasive Games
Problem Based Learning
protected play
Research and Theory
reward mechanisms
serious games research
Single Player Games
social interaction
Social Network Games
Stealth Learning
theories of engagement
User Experience Design
virtual worlds

Product details

  • ISBN 9780415629386
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Apr 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background.

Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail.

This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Nicola Whitton works as a Senior Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and her research focuses on the relationship between games, play and learning. More broadly, her research interests encompass learning and teaching innovation and the use of rich media and technology for learning.

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