Digital Games as History

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A01=Adam Chapman
Actualised Reenactment
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Age Group_Uncategorized
Assassin's Creed
Assassin’s Creed
Author_Adam Chapman
automatic-update
Brothers in Arms
Category1=Non-Fiction
Category=HBA
Category=JBCT
Category=JFD
Category=NHA
Category=NHAH
Category=UDX
Chapman 2013a
Chapman 2013c
Civilization
Conceptual Simulation
COP=United Kingdom
Counterfactual History
Delivery_Pre-order
Digital Games
Digital Historical Games
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eq_history
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eq_nobargain
eq_non-fiction
eq_society-politics
Exploratory Challenges
Framing Controls
Framing Goals
game design
game studies
Grand Theft Auto
historical
Historical Games
Historical Strategy Games
History Ing
Language_English
Larger Historical Discourse
Ludo Narrative Dissonance
media studies
narrative
Open World Games
PA=Temporarily unavailable
Performatory Challenges
Price_€20 to €50
PS=Active
Realist Simulation Games
Red Dead Redemption
Red Orchestra
reenactment
representation
Simulation Style
softlaunch
Vice Versa
videogames
WWI Memory

Product details

  • ISBN 9781138597822
  • Weight: 540g
  • Dimensions: 152 x 229mm
  • Publication Date: 25 Apr 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

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