Digital Gaming Handbook

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accessibility in gaming
Category=UDX
cross-disciplinary game research reference
digital game research
digital gaming
diversity in digital media
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Fun Game
game content
Game Design
Game Design Patterns
Game Designer
Game Developers
game development
Game Engine
Game Levels
game production
game research
Gamification Design
gamification theory
gaming platforms
Handhelds
HTC Vive
interactive storytelling methods
Level Design
Mobile Game
multimedia
Pixel Art
player experience analysis
Pokemon
Retro Games
serious games
Smooth
Social Media Game
Telltale Games
USA
user interface evaluation
Vice Versa
virtual reality
Walking Dead
Waterfall
Wo

Product details

  • ISBN 9780367513764
  • Weight: 790g
  • Dimensions: 156 x 234mm
  • Publication Date: 16 Jul 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

  • International experts share their research and experience in game development and design
  • Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
  • Includes retrospective and forward-looking examinations of gaming

Editor:

Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Dr. Roberto Dillon is a leading game studies educator with more than fifteen years’ experience in the field of game design and development.