Digital Generations

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American Library Association
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editing
education
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empirical research on youth digital media
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games
Global Youth Culture
Grand Theft Auto
Japanese Media Mixes
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media
Nelson Mandela Metropolitan University
online identity formation
Online Learning Portals
Otaku Culture
participatory culture studies
Participatory Media Cultures
Positive Youth Development
qualitative media research
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Queer Youth
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Straight Girls
Tr Ac
Tv Debate
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Water Park
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Young Man
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Youth Civic
Youth Civic Engagement
youth digital literacy

Product details

  • ISBN 9780805858624
  • Weight: 635g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Jun 2006
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.

David Buckingham, Rebekah Willett