Digital Innovations for Mass Communications

Regular price €70.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Paul Martin Lester
AR
augmented reality
Author_Paul Martin Lester
California State University
Category=GTC
Category=JBCT
Category=KNT
Category=KNTP2
Category=NH
Denso Wave
digital content production
Digital Innovations
digital journalism
eq_bestseller
eq_business-finance-law
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Excel Spreadsheet Program
Frank Bridges
Free Accounts
Hang Man
Hereford Mappa Mundi
Immersive Journalism
immersive media technology applications
Informational Graphic
interactive journalism
interactive storytelling
journalism
media convergence
Migrant Mother
MIT Medium Lab
multimedia journalism
NPL Site
online journalism
Paul Martin Lester
Press Save
QR Code
QR Code Reader
QR Reader
social media analytics
Tablet App
Television System
Transmedia Storytelling
UC Berkeley Graduate School
user engagement strategies
Visual Communication
visual literacy education
VR Program
Vygotsky's Social Constructivism Theory
Vygotsky’s Social Constructivism Theory
Washington State University

Product details

  • ISBN 9780415662949
  • Weight: 521g
  • Dimensions: 178 x 254mm
  • Publication Date: 10 Dec 2013
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

In every field of mass communications—advertising, entertainment studies, journalism, public relations, radio-television-film, tourism, and visual reporting—professionals understand the importance of storytelling. Regardless of whether the finished product is a commercial, an in-depth investigative piece, a public service campaign, an independent documentary, a travelogue, or a collection of photographs, effective storytelling requires a combination of creativity, empathy, and expertise. Through the innovative technologies and techniques described in this textbook, students will learn how to turn passive readers and viewers into engaged and regular users.

The sixteen chapters each include a brief introduction, assignments, simple-to-follow step-by-step exercises, and sources for additional information in which users will learn to produce apps, informational graphics, quick response codes, quizzes, simulations, smartphone and table icons, social media campaigns, three-dimensional pictures, and video. Students will work with the following programs: Blogger, Dreamweaver, Excel, Facebook, GeoCommons, Google Maps, Illustrator, Imgur, iMovie, Infogram, iShowU, JavaScript, JustGive, Kaywa, Kickstarter, LinkedIn, Onvert, Photoshop, Pixel Resort, QuickTime, Reddit, Second Life, SurveyMonkey, TheAppBuilder, Twitter, Vizualize, Wikipedia, Word, WordPress, and YouTube.

When digital innovations are added to traditional print and screen presentations, a media user is not only allowed to interact with the information but can also physically engage with the story displayed. Giving students the tools they need to transform their storytelling in this manner is the ultimate goal of this textbook.

Paul Martin Lester is Professor of Communications at California State University, Fullerton. He is the author of Visual Communication: Images with Messages, Visual Journalism: A Guide for New Media Professionals, The Ethics of Photojournalism, and, with xtine burrough, Visual Communication on the Web.

More from this author