Digital Interfacing

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A01=Daniel Black
Actual Viewpoint
Age Group_Uncategorized
Age Group_Uncategorized
Author_Daniel Black
automatic-update
body artifact interaction theory
Brain Machine Interface
brain machine interfaces
Category1=Non-Fiction
Category=JBCT
Category=JFD
Category=JHB
Complex Technological Artefacts
Computer's Operation
Computer’s Operation
COP=United Kingdom
cultural studies
Delivery_Delivery within 10-20 working days
digital culture
digital media
Doug Engelbart
embodied cognition
embodiment
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Film Body
Floppy Diskette
Game Body
Game Character
Game Controller
game sudies
GUI Element
human computer interaction
Human Technology Relations
Ideal Viewpoint
interface
Language_English
media studies
media theory
media theory analysis
Multi-user Dungeons
Natural User Interface
neuroscience of technology
PA=Available
PARC
perceptual affordances
Peripersonal Space
philosophy
Playback
Price_€100 and above
PS=Active
science and technology
Secondary Retention
Sensory Substitution
Sensory Substitution Device
Simulated Space
softlaunch
Technological Artefacts
Vice Versa
Xerox PARC

Product details

  • ISBN 9781138353886
  • Weight: 439g
  • Dimensions: 152 x 229mm
  • Publication Date: 05 Nov 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to perceive or act upon the world as a body–artefact assemblage? Black works to clarify the role of artefacts of all kinds in human perception and action, then considers the ways in which new digital technologies can expand and transform this capacity to change our mode of engagement with our environment. Throughout, the discussion is grounded in specific technologies – some already familiar and some still in development (e.g. new virtual reality and brain–machine interface technologies, natural user interfaces, etc.). In order to develop a detailed, generalizable theory of how we interface with technology, Black assembles an analytical toolkit from a number of different disciplines, including media theory, ethology, clinical psychology, cultural theory, philosophy, science and technology studies, cultural history, aesthetics and neuroscience.

Daniel Black is Senior Lecturer of Communications and Media Studies in the School of Media, Film & Journalism at Monash University, Australia

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