Digital Love

Regular price €71.99
A.M. Cosmos
A01=Heidi McDonald
age
Alexandra M. Lucas
Amanda Lange
Arden Osthof
ASMR
Author_Heidi McDonald
Casual Romance
Category=UDX
character
design
developer
Dick Pic
dragon
Dragon Age
empathic game mechanics
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
ethical design of romantic gameplay
Final Fantasy VII
game
Game AI
Game Character
Game Developers
gender representation studies
Google Play
Google Play Stores
Harvest Moon
Historical Romance Fiction
Human Female Sexuality
interactive narrative analysis
Internet Sex Addiction
Jana Stadeler
Jedi Knight
Jennifer E. Killham
Jessica Sliwinski
Leah Miller
Lucy Morris
Luke Dicken
Magic Users
Marc Loths
mass
Mass Effect Series
Michelle Clough
novel
NTT.
otome game scholarship
Play Stores
player agency in games
Revenge Porn
Sabine Harrer
Sarah Christina Ganzon
Shoujo Manga
Teddy Pozo
video
Video Game Character
virtual intimacy research
visual
VR Headset
War III
Young Men

Product details

  • ISBN 9781482237986
  • Weight: 484g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Nov 2017
  • Publisher: Apple Academic Press Inc.
  • Publication City/Country: CA
  • Product Form: Paperback
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Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games.

Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.

Key Features:

  • Examines the past, present, and future of romance in single-player, role-playing games
  • Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance
  • Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games
  • Explains the notion of the empathic game and explores its importance in relation to romance in game design
Editor Heidi McDonald, who has lectured worldwide and been published multiple times on this topic, presents this collection as a means of continuing an industry-wide conversation about love and sexuality in video games. More than ever before, players are looking for emotional connection in their games, and this volume interprets how this is accomplished currently overall and in specific cases, and could be done better in the future."