Digital Media, Projection Design, and Technology for Theatre

Regular price €179.80
A01=Alex Oliszewski
A01=Daniel Fine
A01=Daniel Roth
Author_Alex Oliszewski
Author_Daniel Fine
Author_Daniel Roth
caridad
Category=ATD
Category=JBCT
Category=UBW
cue
digital media design
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
generative art methods
immersive theatre technology applications
interactive
lighting
lighting design
media server programming
motion capture workflow
projection design
projection mapping techniques
real-time visual effects
signal
stagecraft
surface
svich
theatre
video
virtual production
VR AR performance

Product details

  • ISBN 9781032302164
  • Weight: 1060g
  • Dimensions: 210 x 280mm
  • Publication Date: 30 Jan 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.

The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.

This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.

Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.

Alex Oliszewski is an associate professor of media design and has a joint appointment at The Ohio State University between the Department of Theatre, Film, and Media Art and the Advanced Computing Center for the Arts and Design. His transdisciplinary research covers areas such as theatrical media design, new media authorship, virtual reality performance and storytelling, and experiential media system devising and development.

Daniel Fine is an artist, educator, and creative technologist. He collaborates on (and teaches students how to create) original works that are multidisciplinary and technologically inventive. His work combines the simple, traditional forms of storytelling with interactive digital media technologies to engage the imaginations and hearts of a 21st-century audience. His practice is grounded in embodied, theatrical, cinematic, gaming, and interactive storytelling techniques. He centers technology, digital theories, and interdisciplinary techniques into the meaning-making/dramaturgy of the work being created. He has appointments in the Department of Theatre Arts, Department of Dance, Cinematic Arts, and the Digital Arts Cluster at the University of Iowa.

Daniel Roth is a creative director and producer with over 20 years of experience, working with leading brands like GM, Ford, and Google. He is skilled in various aspects of production, enhancing audience experiences through innovative content and techniques. Roth hosts Event Explorer, a podcast revealing behind-the-scenes event stories. He holds an MFA from Arizona State University, an MA from Michigan State University, and a BFA from Wayne State University. Roth lives in suburban Detroit with his wife, Megan, and son, Dylan, blending professional achievements with family life.