Digital Storytelling

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A01=Carolyn Handler Miller
Author_Carolyn Handler Miller
Category=ATFD
Category=UGN
Category=UMK
Category=UYU
digital storytelling
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
forthcoming
game narrative
screenwriting
virtual worlds
vr
world building

Product details

  • ISBN 9781032858920
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Jul 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.

This edition adds a new chapter on podcasting and expands its coverage of immersive media—virtual, augmented, and mixed reality—along with other emerging forms of experiential storytelling. It also examines advances in animatronics and intelligent androids and how they support live narrative experiences.

A chapter on iCinema and iTV looks at storytelling on massive new venues like the Sphere. The book ends with guidance on the evolving career of the Digital Storyteller, including how to enter and thrive in this fast‑changing field.

Key Features:

  • Case studies of noteworthy examples of digital storytelling
  • A glossary clearly defining new or difficult terms
  • Each chapter opens with thought-provoking questions about the chapter’s topic
  • Each chapter offers additional resources for up-to-the-minute information on the chapter’s topic
  • Each chapter concludes with several creative and engaging exercises for the reader to experiment with the chapter’s topics and to promote the reader’s understanding of the chapter’s contents

Carolyn Handler Miller is one of the pioneering writers in the field of digital storytelling, where she has contributed to over fifty projects as a writer, narrative designer, and consultant. Her works in emergent media include not only immersive environments, but also video games, interactive stories for the Web, intelligent toy systems and transmedia entertainment. In addition, Carolyn's credits include writing for TV (where one of her scripts earned her an Emmy nomination), feature films and books.

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