Digital Technology in Physical Education

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Annelies Knoppers
Arnold Consten
Ashley Casey
Aspasia Dania
assessment in physical education
Category=JN
Category=SCG
Chris Swanwick
Clayton Kuklick
Corina van Doodewaard
David Morley
Deborah Sheehy
digital technology
educational technology
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eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
European Physical Education Review
FMS
Gert van Driel
Hong Fu
Hongxin Li
integrating technology in PE curriculum
Ivo van Hilvoorde
Jeroen Koekoek
John van der Kamp
Julia Sargent
Karen Pagnano Richardson
Kathy Sanford
Margot Bowes
Marjan Kok
Maura Coulter
Mauro Andre
mentoring in physical education
Misti Neutzling
mixed reality simulation
models based instruction
motor skill learning
movement assessment
Oleg A. Sinelnikov
Pe
Pe Class
Pe Context
Pedagogical Content Knowledge
pedagogy
PETE
PETE Faculty
PETE Program
physical education
Physical Education Teacher Education
Physical Education Teacher Education Program
Physical Educators
physical literacy
Pre-service Generalist Teachers
Primary Pe
Professional Development
SE
self-regulation skills
social media
sport education
Sport Education Season
sport pedagogy
Stephen Harvey
Support Pe Teacher
Susan Marron
Tao Zhang
teacher education
teacher professional development
teaching games for understanding
Technological Pedagogical Knowledge
TGFU
Tim Hopper
TK
Tom van Rossum
TPACK
Van Der Mars
Van Hilvoorde
video
Video Feedback
Virtual Reality Simulation
virtual reality training
Wytse Walinga

Product details

  • ISBN 9780367896188
  • Weight: 520g
  • Dimensions: 156 x 234mm
  • Publication Date: 06 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The rapid development of digital technologies has opened up new possibilities for how Physical Education is taught. This book offers a comprehensive, practice-oriented and critical exploration of the actual and potential applications of digital technologies in PE. It considers the opportunities that are offered by new technologies and how they may be best implemented to enhance the learning process.

Including contributions from the US, UK, Europe, Canada and New Zealand, this international collection reflects on how digital innovations are shaping PE pedagogy in theory and practice across the globe. Its chapters identify core pedagogical principles – rather than simply discussing passing digital fads – and offer practical narratives, case studies and reflections on how PE practitioners can introduce technology into teaching and learning through the use of social media, video gaming, virtual reality simulation, iPads and Wiki platforms.

Digital Technology in Physical Education: Global Perspectives is a valuable resource for students, researchers and practitioners of PE looking to integrate digital technology into their work in a way that does justice to the complexity of teaching and learning.

Jeroen Koekoek is Senior Lecturer in Physical Education and Sport Pedagogy at Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. In particular, he advocates for TGfU principles in the context of physical education and sport.

Ivo van Hilvoorde is Assistant Professor of Sport Philosophy at Vrije Universiteit and Professor of Human Movement at Windesheim University of Applied Sciences, the Netherlands. In his research he integrates philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies.