Digital Totalitarianism
Shipping & Delivery
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Product details
- ISBN 9781032002439
- Weight: 453g
- Dimensions: 138 x 216mm
- Publication Date: 25 Sep 2023
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
Digital Totalitarianism: Algorithms and Society focuses on important challenges to democratic values posed by our computational regimes: policing the freedom of inquiry, risks to the personal autonomy of thought, NeoLiberal management of human creativity, and the collapse of critical thinking with the social media fueled rise of conspiranoia.
Digital networks allow for a granularity and pervasiveness of surveillance by government and corporate entities. This creates power asymmetries where each citizen’s daily ‘data exhaust’ can be used for manipulative and controlling ends by powerful institutional actors. This volume explores key erosions in our fundamental human values associated with free societies by covering government surveillance of library-based activities, cognitive enhancement debates, the increasing business orientation of art schools, and the proliferation of conspiracy theories in network media.
Scholars and students from many backgrounds, as well as policy makers, journalists and the general reading public will find a multidisciplinary approach to questions of totalitarian tendencies encompassing research from Communication, Rhetoric, Library Sciences, Art and New Media.
Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer-mediated communications, audiovisual production, new media art, and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts, including gaming, immersive exhibitions, and simulations.
