Directing Game Animation

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A01=Mike Jungbluth
Age Group_Uncategorized
Age Group_Uncategorized
Animation
animation project workflow strategies
animation team leadership
Author_Mike Jungbluth
automatic-update
Category1=Non-Fiction
Category=UGN
Category=UMK
Character Animation
COP=United Kingdom
creative direction games
Delivery_Pre-order
Design
Development
digital art collaboration
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
interactive media production
Language_English
PA=Not yet available
performance capture techniques
Price_€20 to €50
production pipeline management
PS=Forthcoming
softlaunch
Technology

Product details

  • ISBN 9781032410784
  • Weight: 380g
  • Dimensions: 152 x 229mm
  • Publication Date: 15 Mar 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined.

Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs.

Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry.

This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership.

  • What is your role? Learn how to establish expectations and needs specific to the project and team.
  • How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style.
  • How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project.
  • How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.

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