Diversity and Inclusion in the Esports Industry

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A32=Andrew C. Billings
A32=David C. Hughes
A32=Jeffrey Levine
A32=John McGuire
A32=Joshua R. Jackson
A32=Rabiu K. B. Asante
A32=Rachel Lin
A32=Skye Cooley
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B01=Mary L. Sheffer
B01=Ryan Rogers
Category1=Non-Fiction
Category=JBCT
Category=JBCT4
Category=JFD
Category=KNTJ
Category=KNTP2
Category=SC
Category=WS
COP=United States
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eq_bestseller
eq_business-finance-law
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
Esports
esports progression
gaming culture
gender and esports
inclusion and esports
Language_English
PA=Available
Price_€50 to €100
PS=Active
race and esports
softlaunch

Product details

  • ISBN 9781666913606
  • Weight: 413g
  • Dimensions: 159 x 240mm
  • Publication Date: 08 Dec 2023
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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In theory, esports should be inclusive regardless of gender, race, or ability – however, incidents in the world of esports indicate otherwise. This collection provides an examination of diversity and inclusion in esports as contributors offer a way for readers to understand the history, current issues, and potential impacts of diversity and inclusion in the industry. Through analyses of players, games, fans, and broadcasts, this book highlights the exponential growth of the industry alongside the burgeoning cultural importance of diversity and inclusion. Ultimately, Diversity and Inclusion in the Esports Industry contributes to an intersection of well-established research areas to draw new insights as the industry continues to evolve. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest.

Ryan Rogers is an independent scholar.
Mary L. Sheffer is professor of media and entertainment arts at the University of Southern Mississippi.