Education in Computer Generated Environments

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A01=Sara de Freitas
Alternate Reality Games
Attention Deficit Hyperactivity Disorder
Author_Sara de Freitas
BCI
Category=JN
Category=JNA
Category=JNF
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constructivist education
curriculum innovation
diff
digital pedagogy
Domestic Cat
ective
Editable Text Boxes
Education System
educational
Educational Material
eff
Effective Learning Methods
epistemology in digital education
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eq_nobargain
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experiential learning theory
Flexible Learning Spaces
Game Based Learning
Game Based Learning Approaches
Game Design
Immersive Learning Environments
Immersive Worlds
learning
Legal Trainees
open
Open Educational Resources
resources
Smart Phones
social interaction online
Social Interactive Learning
Social Learning Platforms
Structured Tuition
technology-enhanced
UK Department
UK Player
UK Researcher
Vestigial Tail
virtual
virtual learning environments
Virtual World Applications
world

Product details

  • ISBN 9781138478183
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 22 Jan 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.
Sara De Freitas is Director of Research and Professor of Virtual Environments at Coventry University. Sara was responsible for setting up the Serious Games Institute, a hybrid model of research, business and study, the first institute of its kind. She publishes widely in the areas of game-based learning, e-learning and education policy.

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