Educational Game Design Fundamentals

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A01=George Kalmpourtzis
assessment in digital learning
Author_George Kalmpourtzis
Board Game
Category=UGG
Category=UGN
character design
cognitive learning strategies
Common Language
curriculum development games
designing adaptive educational experiences
education
Educational Game
Educational Game Designers
Elemental Pentad
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Flexible Core
Game Characters
Game Core
Game Design
Game Design Documents
Game Design Process
Game Design Situations
Game Design Team
Game Designers
Game Developer
Game Elements
Game Mechanics
Gaming Aspect
Gaming Elements
Grand Theft Auto
Hero's Journey
Hero’s Journey
instructional design theory
interactive media education
Interest Curves
learning
Low Tech Prototypes
Nonlinear Storytelling
pedagogical frameworks
Vice Versa
video games

Product details

  • ISBN 9781138631540
  • Weight: 680g
  • Dimensions: 178 x 254mm
  • Publication Date: 06 Jul 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Can we learn through play? Can we really play while learning?

Of course! But how?!

We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers.

Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

George Kalmpourtzis is an award-winning game designer and educator. Finding himself between the fields of education, game studies and user experience, he has been founder, director and board member of several European design studios. He has designed and produced numerous games for computers, consoles, virtual and augmented reality and he is constantly on a journey to discover new opportunities to play! George has been working as a consultant for corporations and non-government institutions around the world, identifying play as a key aspect of human expression and communication. George also holds bachelor’s degrees both in education and engineering, a master’s degree in information systems and a PhD in design pedagogy.

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