Embedding Culture into Video Games and Game Design

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A01=Rhett Loban
Author_Rhett Loban
Category=UGG
Category=UGN
Category=UY
Coconut Palm
cross-cultural communication
Cultural Immersion
Cultural Immersion Experiences
cultural representation in digital games
Culture
Deep Culture
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
ethical game development
Game Design
Game Design Process
Game Design Projects
Game Design Team
Game designer
Game Jam
Government Bodies
Ground Oven
immersive learning environments
In-game Representations
indigenous knowledge systems
interactive media studies
Lino Prints
participatory design methods
Pearl Shell
Pearling Industry
Pearling Lugger
QA Process
Shell Grit
Surface Culture
Torres Strait Creole
Torres Strait Islander
Torres Strait Islander People
Torres Strait Islander Perspective
Virtual Reality
VR Experience
Young Men

Product details

  • ISBN 9781032232164
  • Weight: 380g
  • Dimensions: 156 x 234mm
  • Publication Date: 04 Sep 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.

This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development.

This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.

Rhett Loban is a Lecturer in the School of Education at Macquarie University. His research interests include culture, game-based learning and virtual reality.

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