Enchantment of Digital Archaeology

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A01=Shawn Graham
agent based modelling
ancient rome
anthropology
archaeogaming
archaeological imagination
archaeological research
archaeologists
archaeology
artificial intelligence
Author_Shawn Graham
Category=JBCC
Category=JHM
Category=NKX
computation
computers
culture
digital archaeology
digital archives
engaging
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
historical
historiography
methodology
page turner
phenomenon
realistic
relationships
roman archaeology
roman economic history
roman society
scientists
social science
technology
theoretical
video games

Product details

  • ISBN 9781789207866
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jul 2020
  • Publisher: Berghahn Books
  • Publication City/Country: GB
  • Product Form: Hardback
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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historian's Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of America's 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io.

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