Environment Art in the Game Industry

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3D asset creation
A01=Henry Kelly
advanced games environment workflows
Author_Henry Kelly
Category=UGG
Category=UGN
digital texturing
Energy Conservation
Environment Artist
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Foliage
material authoring
node-based workflows
Physically-Based Rendering
procedural materials
Substance Designer
virtual reality environments

Product details

  • ISBN 9780367706760
  • Weight: 309g
  • Dimensions: 156 x 234mm
  • Publication Date: 05 Nov 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.

Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.

This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.

Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters’ and Bachelors’ programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.

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