Epistemic Genres

Regular price €107.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
ARGs
blockbuster
capitalist
Category=JBCT
Category=KNTV
Category=PBUD
Category=QDTK
Christian
computers
culture
digital
ecological
empire
Epistemology
eq_bestseller
eq_business-finance-law
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
eq_society-politics
games
horror
LARPing
latinx
looter-shooter
ludology
management
narratology
necropolitical
role-playing
social
spatial
surrealism
synthetic
transcultural
transgressive
traversal
video

Product details

  • ISBN 9798765125540
  • Weight: 580g
  • Dimensions: 146 x 220mm
  • Publication Date: 08 Jan 2026
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.

Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player’s experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.

The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

Gerald Voorhees is an Associate Professor of Communication Arts at the University of Waterloo, Canada.

Josh Call is Professor of English at Grand View University, USA.

Matthew Wysocki is Associate Professor at Flagler College, USA, where he is the Coordinator of Media Studies.

Betsy Brey is Instructor in Communication Arts at the University of Waterloo, Canada.